FilmLune · AI生成とギャラリー
厳選プロンプト | AI画像・動画を手軽に作成
FilmLuneについて
FilmLuneはAI画像生成と画像・動画の作例ギャラリーを組み合わせています。各詳細ページで、結果、利用可能なプロンプト、記載されたモデル、アレンジできる手法を確認できます。
すべてのプロンプトを見るわかりやすい手法
2つの入口
静止画の構図を学ぶなら画像の作例から、動き、入力、長さを学ぶなら動画の作例から始められます。どちらのライブラリも同じ正規の作例詳細につながります。
利用範囲を明確に
モデルと設定は表示中の版を示します。FilmLuneは引き継ぎ時にモデルを無断で置き換えません。外部作品の作者表示と出典リンクは詳細ページに保持されます。
その版の権利で許可されている場合に限ります。詳細にはプロンプトと出典を保持します。利用できない操作を架空の内容で置き換えることはありません。
いいえ。モデルのバージョン、入力、設定によって結果は変わります。手法を出発点として、生成前にパラメーターをご確認ください。
@Create image Create ONE final 16:9 landscape image as the exact opening frame of a photorealistic third-person stealth-game comedy set at a fictional bilingual lycée in France.
The image looks like real live-action footage with a restrained video-game HUD composited over it. Real people, real fabric, real plants and real architecture. Not an illustration, not anime, not a plastic-looking game render.
MOST IMPORTANT — CAMERA AND HEDGE GEOMETRY
The camera looks straight at the LONG FLAT SIDE of a tall, neatly trimmed rectangular hedge.
The camera’s image plane is approximately PARALLEL to the hedge’s long face. The hedge extends horizontally from the left edge to the right edge of the image. Its top edge and lower boundary are almost horizontal.
This is a broadside view across the path, NOT an oblique view looking along the hedge toward a doorway.
The paved path also runs horizontally from screen-left to screen-right, between the camera and the hedge. The school façade behind the hedge is approximately parallel to the hedge and the image plane.
Do not create a diagonal hedge receding into the distance. Do not create a strong vanishing point leading toward an entrance.
OPENING-FRAME OCCLUSION
The hedge’s right-hand END, the school corridor entrance and the principal standing at that entrance are all just BEYOND THE RIGHT EDGE of this first frame.
None of them is visible yet.
The first image must not reveal the doorway, the corridor interior, the principal or a clear gap through the hedge.
Their reveal happens later when the video camera tracks right with the student.
COMPOSITION
The hedge forms a broad, continuous green backdrop across almost the entire frame. Its top sits approximately one-third of the way down the image.
Above it, show a narrow band of pale limestone school façade and white-framed windows. A small French tricolour flag may appear high on the façade, but do not change the camera angle to showcase French architecture.
A narrow strip of paved ground occupies the bottom of the frame.
Place CHLOE in the lower centre-left, running toward screen-right. Keep her complete figure, including both sneakers, inside the image. Her lowered running figure occupies approximately half the image height.
This is a medium-wide gameplay frame, not a fashion portrait or close-up.
MAIN CHARACTER
CHLOE is an 18-year-old adult French female student with fair skin, faint freckles and dark-blonde hair tied into a low ponytail with a small navy ribbon.
She wears an ivory collared blouse, an open navy cardigan, a charcoal-grey knee-length pleated skirt, white ankle socks and white low-top sneakers.
She holds a small tan canvas school satchel tightly against her chest with both arms.
POSE — LOW RUNNING STRIDE
Capture her already moving quickly from left to right.
Her torso leans forward, her hips stay low, both knees are bent, one leg pushes off behind her and the other reaches forward. Her head stays clearly below the hedge’s top edge.
Her face is seen in a natural right-facing profile. She looks ahead along her route, not at the camera and not back over her shoulder.
Her ponytail and skirt trail slightly with the movement. The pose feels furtive, urgent and purposeful, not like upright jogging or a posed sprint.
LIGHT AND REALISM
Bright, natural morning daylight. Rich green foliage, luminous pale stone, believable skin tones and softly filled shadows.
Keep her profile, clothing and hands readable. Natural fabric folds, real leaf texture, grounded foot shadows and only subtle movement in the hair and skirt.
No dark cinematic grading, heavy motion blur, exaggerated depth of field or overexposed highlights.
GAME HUD
A small, clean, flat interface fixed to the screen:
- Top-left: three slim horizontal bars in red, cyan and yellow.
- Top-right: a thin green alert-state bar.
- Bottom-left: a small circular minimap with a white player arrow.
- Bottom-right: muted controller-button prompts.
Leave room beneath the top-left bars for later mission notifications.
No active alert, floating exclamation marker or yellow detection cone in this first frame.
EXCLUSIONS
No visible doorway or teacher in the first frame.
No diagonal view down the hedge.
No portrait pose or eye contact with the camera.
No additional character.
No video-player controls, progress bar, timestamp, play button, edit button, upload button, watermark or platform branding.
Output one complete image only.架空のフランスの二言語校を舞台にした、実写風の三人称ステルスゲームコメディの開始画像をGPT Image 2.5の16:9で作ります。18歳の成人学生が水平な生け垣沿いを右へ走り、控えめなHUDを重ねます。
画像のプロンプトとサンプルイラストやプラスチック的なCGではなく、実写風のステルスゲームの開始フレームを作ります。右の生け垣の端、廊下の入口、そこに立つ校長は画面外に隠し、後で学生を追う際に見せる構図です。カメラは生け垣に平行のまま、門へ斜めに奥行きが伸びる構図を避けます。
GPT Image 2.5の16:9を使います。まず構図を指定します。カメラは長く平らな長方形の生け垣と平行にし、生け垣を左右端まで水平に伸ばして右端を見せません。上端は画面の上から約3分の1の高さです。手前に舗装路、その奥に白い窓枠の淡い石灰岩の校舎を平行に置き、上部に小さなフランス国旗を入れても構いません。Chloéは18歳の成人のフランス人学生で、白い肌、薄いそばかす、紺のリボンで結んだ暗い金髪の低いポニーテール、象牙色の襟付きブラウス、開いた紺のカーディガン、膝丈のチャコール色プリーツスカート、白い靴下とローカットの靴を指定します。小さな薄茶の帆布バッグを両腕で胸に抱え、上体を前に傾け、両膝を曲げ、片脚を後ろに蹴り、もう片脚を前に出して低く右へ走ります。頭は生け垣より下、真横の顔で進行方向を見て、髪とスカートをわずかに流します。明るい朝の自然光、緑の葉、明るい石、自然な肌と足元の確かな影を使い、強い色調補正、動きのぼかし、白飛びは避けます。HUDは平面にし、左上に赤・シアン・黄の細い3本のバーとその下の余白、右上に緑の警戒バー、左下に白い矢印の丸いミニマップ、右下に控えめなコントローラー表示を置きます。発動中の警報、検知範囲、門、教師、追加人物、カメラ目線、プレイヤー操作UI、プラットフォームのロゴは除外します。
GPT Image 2.5の16:9静止画で、長さや動きはありません。右へのカメラ追従は後続の生成に属します。消失点や生け垣の端が出て、再試行が必要になる場合があります。低い走り方、厳密な横顔、HUDの正確な位置は変わることがあります。
@Create image Create ONE final 16:9 landscape image as the exact opening frame of a photorealistic third-person stealth-game comedy set at a fictional bilingual lycée in France.
The image looks like real live-action footage with a restrained video-game HUD composited over it. Real people, real fabric, real plants and real architecture. Not an illustration, not anime, not a plastic-looking game render.
MOST IMPORTANT — CAMERA AND HEDGE GEOMETRY
The camera looks straight at the LONG FLAT SIDE of a tall, neatly trimmed rectangular hedge.
The camera’s image plane is approximately PARALLEL to the hedge’s long face. The hedge extends horizontally from the left edge to the right edge of the image. Its top edge and lower boundary are almost horizontal.
This is a broadside view across the path, NOT an oblique view looking along the hedge toward a doorway.
The paved path also runs horizontally from screen-left to screen-right, between the camera and the hedge. The school façade behind the hedge is approximately parallel to the hedge and the image plane.
Do not create a diagonal hedge receding into the distance. Do not create a strong vanishing point leading toward an entrance.
OPENING-FRAME OCCLUSION
The hedge’s right-hand END, the school corridor entrance and the principal standing at that entrance are all just BEYOND THE RIGHT EDGE of this first frame.
None of them is visible yet.
The first image must not reveal the doorway, the corridor interior, the principal or a clear gap through the hedge.
Their reveal happens later when the video camera tracks right with the student.
COMPOSITION
The hedge forms a broad, continuous green backdrop across almost the entire frame. Its top sits approximately one-third of the way down the image.
Above it, show a narrow band of pale limestone school façade and white-framed windows. A small French tricolour flag may appear high on the façade, but do not change the camera angle to showcase French architecture.
A narrow strip of paved ground occupies the bottom of the frame.
Place CHLOE in the lower centre-left, running toward screen-right. Keep her complete figure, including both sneakers, inside the image. Her lowered running figure occupies approximately half the image height.
This is a medium-wide gameplay frame, not a fashion portrait or close-up.
MAIN CHARACTER
CHLOE is an 18-year-old adult French female student with fair skin, faint freckles and dark-blonde hair tied into a low ponytail with a small navy ribbon.
She wears an ivory collared blouse, an open navy cardigan, a charcoal-grey knee-length pleated skirt, white ankle socks and white low-top sneakers.
She holds a small tan canvas school satchel tightly against her chest with both arms.
POSE — LOW RUNNING STRIDE
Capture her already moving quickly from left to right.
Her torso leans forward, her hips stay low, both knees are bent, one leg pushes off behind her and the other reaches forward. Her head stays clearly below the hedge’s top edge.
Her face is seen in a natural right-facing profile. She looks ahead along her route, not at the camera and not back over her shoulder.
Her ponytail and skirt trail slightly with the movement. The pose feels furtive, urgent and purposeful, not like upright jogging or a posed sprint.
LIGHT AND REALISM
Bright, natural morning daylight. Rich green foliage, luminous pale stone, believable skin tones and softly filled shadows.
Keep her profile, clothing and hands readable. Natural fabric folds, real leaf texture, grounded foot shadows and only subtle movement in the hair and skirt.
No dark cinematic grading, heavy motion blur, exaggerated depth of field or overexposed highlights.
GAME HUD
A small, clean, flat interface fixed to the screen:
- Top-left: three slim horizontal bars in red, cyan and yellow.
- Top-right: a thin green alert-state bar.
- Bottom-left: a small circular minimap with a white player arrow.
- Bottom-right: muted controller-button prompts.
Leave room beneath the top-left bars for later mission notifications.
No active alert, floating exclamation marker or yellow detection cone in this first frame.
EXCLUSIONS
No visible doorway or teacher in the first frame.
No diagonal view down the hedge.
No portrait pose or eye contact with the camera.
No additional character.
No video-player controls, progress bar, timestamp, play button, edit button, upload button, watermark or platform branding.
Output one complete image only.架空のフランスの二言語校を舞台にした、実写風の三人称ステルスゲームコメディの開始画像をGPT Image 2.5の16:9で作ります。18歳の成人学生が水平な生け垣沿いを右へ走り、控えめなHUDを重ねます。
画像のプロンプトとサンプルイラストやプラスチック的なCGではなく、実写風のステルスゲームの開始フレームを作ります。右の生け垣の端、廊下の入口、そこに立つ校長は画面外に隠し、後で学生を追う際に見せる構図です。カメラは生け垣に平行のまま、門へ斜めに奥行きが伸びる構図を避けます。
GPT Image 2.5の16:9を使います。まず構図を指定します。カメラは長く平らな長方形の生け垣と平行にし、生け垣を左右端まで水平に伸ばして右端を見せません。上端は画面の上から約3分の1の高さです。手前に舗装路、その奥に白い窓枠の淡い石灰岩の校舎を平行に置き、上部に小さなフランス国旗を入れても構いません。Chloéは18歳の成人のフランス人学生で、白い肌、薄いそばかす、紺のリボンで結んだ暗い金髪の低いポニーテール、象牙色の襟付きブラウス、開いた紺のカーディガン、膝丈のチャコール色プリーツスカート、白い靴下とローカットの靴を指定します。小さな薄茶の帆布バッグを両腕で胸に抱え、上体を前に傾け、両膝を曲げ、片脚を後ろに蹴り、もう片脚を前に出して低く右へ走ります。頭は生け垣より下、真横の顔で進行方向を見て、髪とスカートをわずかに流します。明るい朝の自然光、緑の葉、明るい石、自然な肌と足元の確かな影を使い、強い色調補正、動きのぼかし、白飛びは避けます。HUDは平面にし、左上に赤・シアン・黄の細い3本のバーとその下の余白、右上に緑の警戒バー、左下に白い矢印の丸いミニマップ、右下に控えめなコントローラー表示を置きます。発動中の警報、検知範囲、門、教師、追加人物、カメラ目線、プレイヤー操作UI、プラットフォームのロゴは除外します。
GPT Image 2.5の16:9静止画で、長さや動きはありません。右へのカメラ追従は後続の生成に属します。消失点や生け垣の端が出て、再試行が必要になる場合があります。低い走り方、厳密な横顔、HUDの正確な位置は変わることがあります。