FilmLune · AI 生成与案例库
精选提示词 | 轻松创作 AI 图片与视频
了解 FilmLune
FilmLune 将 AI 图片生成器与丰富的图片和视频案例库结合起来。每个案例都会展示生成结果、可用提示词、所用模型,以及可供您调整的生成方法。
探索所有提示词清晰可读的生成方法
两种输入方式
可以从静态构图的图片案例入手,也可以通过视频案例研究运动、输入和时长;两类入口都会进入同一份规范案例详情。
实用边界
模型与设置对应当前可见版本:FilmLune 在带入 Studio 时不会静默替换模型;外部作品会在详情页保留署名与来源链接。
仅在该修订版本的授权允许的情况下方可执行。此操作会保留原始提示及其来源信息;不可用的操作绝不会被替换为虚构内容。
不会。不同模型版本、输入和设置都可能改变结果。请把案例方法作为起点,并在生成前核对参数。
@Create image Create ONE final 16:9 landscape image as the exact opening frame of a photorealistic third-person stealth-game comedy set at a fictional bilingual lycée in France.
The image looks like real live-action footage with a restrained video-game HUD composited over it. Real people, real fabric, real plants and real architecture. Not an illustration, not anime, not a plastic-looking game render.
MOST IMPORTANT — CAMERA AND HEDGE GEOMETRY
The camera looks straight at the LONG FLAT SIDE of a tall, neatly trimmed rectangular hedge.
The camera’s image plane is approximately PARALLEL to the hedge’s long face. The hedge extends horizontally from the left edge to the right edge of the image. Its top edge and lower boundary are almost horizontal.
This is a broadside view across the path, NOT an oblique view looking along the hedge toward a doorway.
The paved path also runs horizontally from screen-left to screen-right, between the camera and the hedge. The school façade behind the hedge is approximately parallel to the hedge and the image plane.
Do not create a diagonal hedge receding into the distance. Do not create a strong vanishing point leading toward an entrance.
OPENING-FRAME OCCLUSION
The hedge’s right-hand END, the school corridor entrance and the principal standing at that entrance are all just BEYOND THE RIGHT EDGE of this first frame.
None of them is visible yet.
The first image must not reveal the doorway, the corridor interior, the principal or a clear gap through the hedge.
Their reveal happens later when the video camera tracks right with the student.
COMPOSITION
The hedge forms a broad, continuous green backdrop across almost the entire frame. Its top sits approximately one-third of the way down the image.
Above it, show a narrow band of pale limestone school façade and white-framed windows. A small French tricolour flag may appear high on the façade, but do not change the camera angle to showcase French architecture.
A narrow strip of paved ground occupies the bottom of the frame.
Place CHLOE in the lower centre-left, running toward screen-right. Keep her complete figure, including both sneakers, inside the image. Her lowered running figure occupies approximately half the image height.
This is a medium-wide gameplay frame, not a fashion portrait or close-up.
MAIN CHARACTER
CHLOE is an 18-year-old adult French female student with fair skin, faint freckles and dark-blonde hair tied into a low ponytail with a small navy ribbon.
She wears an ivory collared blouse, an open navy cardigan, a charcoal-grey knee-length pleated skirt, white ankle socks and white low-top sneakers.
She holds a small tan canvas school satchel tightly against her chest with both arms.
POSE — LOW RUNNING STRIDE
Capture her already moving quickly from left to right.
Her torso leans forward, her hips stay low, both knees are bent, one leg pushes off behind her and the other reaches forward. Her head stays clearly below the hedge’s top edge.
Her face is seen in a natural right-facing profile. She looks ahead along her route, not at the camera and not back over her shoulder.
Her ponytail and skirt trail slightly with the movement. The pose feels furtive, urgent and purposeful, not like upright jogging or a posed sprint.
LIGHT AND REALISM
Bright, natural morning daylight. Rich green foliage, luminous pale stone, believable skin tones and softly filled shadows.
Keep her profile, clothing and hands readable. Natural fabric folds, real leaf texture, grounded foot shadows and only subtle movement in the hair and skirt.
No dark cinematic grading, heavy motion blur, exaggerated depth of field or overexposed highlights.
GAME HUD
A small, clean, flat interface fixed to the screen:
- Top-left: three slim horizontal bars in red, cyan and yellow.
- Top-right: a thin green alert-state bar.
- Bottom-left: a small circular minimap with a white player arrow.
- Bottom-right: muted controller-button prompts.
Leave room beneath the top-left bars for later mission notifications.
No active alert, floating exclamation marker or yellow detection cone in this first frame.
EXCLUSIONS
No visible doorway or teacher in the first frame.
No diagonal view down the hedge.
No portrait pose or eye contact with the camera.
No additional character.
No video-player controls, progress bar, timestamp, play button, edit button, upload button, watermark or platform branding.
Output one complete image only.本配方用于用 GPT Image 2.5 生成一张 16:9 的单幅图像:一个写实风格的第三人称潜入类喜剧游戏的开场画面,场景设定在法国一所虚构的双语高中。一名十八岁的女学生从左向右沿着一排修剪整齐的长方形树篱的平整正面奔跑,画面上叠加了一层克制的扁平游戏界面。
图片提示词与案例配方旨在得到一张可信的第一帧画面,看起来像真人实拍质感的游戏实机画面,而不是插画或塑料感的游戏渲染。这一帧刻意采用遮挡式构图:树篱的右端、走廊入口以及站在入口处的校长都恰好位于画面右缘之外,留待后续镜头随学生向右平移时再揭示。因此相机平面必须与树篱的正面平行,画面中不应出现对角线纵深或通向门口的消失点。
先描述几何关系:相机正对一排高大、修剪整齐的矩形树篱的平整长边,成像平面与该面大致平行;树篱水平贯穿画面左右,顶边几乎水平,位于画面上方约三分之一处。一条铺砌的小路在相机与树篱之间水平延伸,后面是浅色石灰岩校舍立面和白色窗框,与画面平面大致平行;立面上方可以出现一面小小的法国三色旗,但不要因此改变相机角度。接着描述克洛伊:一名十八岁的成年法国女学生,白皙皮肤带淡淡雀斑,深金色头发用海军蓝小发带扎成低马尾;身穿象牙白领衬衫、敞开的藏青开衫、炭灰色及膝百褶裙、白色短袜和白色低帮运动鞋,双臂把一只浅褐色帆布书包紧紧抱在胸前。姿势要点:已处于向右的低姿奔跑步伐,躯干前倾、双膝弯曲,一腿在后方蹬地、另一腿向前迈出,头部明显低于树篱顶端,面部呈自然的右侧脸,目光看向前方路线,马尾和裙摆随动作微微后扬。光线设定为明亮的清晨自然光,树叶翠绿、石材明亮、肤色真实、脚下投影自然落地,避免暗调调色、重度运动模糊或过曝高光。最后加上扁平克制的游戏界面:左上角为红、青、黄三条细横条,其下方留出空间供后续任务通知使用;右上角为细长的绿色警戒状态条;左下角为带白色玩家箭头的小圆形小地图;右下角为低调的手柄按键提示;本帧不出现警报、感叹号标记或黄色侦测锥。要求输出一张完整的 16:9 图像,并重申排除项:无门口、无教师、无额外人物、无看向镜头的眼神,也无播放器控件或平台水印。
使用 GPT Image 2.5 生成,画幅为 16:9;这是静态图像,没有时长或运动,向右的镜头运动需在后续生成中实现。图像模型有时仍会加入消失点或让树篱末端进入画面,可能需要多次尝试。低姿奔跑步伐和严格的侧面视角并非每次生成都能保证,界面各元素的确切位置在多次尝试之间也可能略有差异。
@Create image Create ONE final 16:9 landscape image as the exact opening frame of a photorealistic third-person stealth-game comedy set at a fictional bilingual lycée in France.
The image looks like real live-action footage with a restrained video-game HUD composited over it. Real people, real fabric, real plants and real architecture. Not an illustration, not anime, not a plastic-looking game render.
MOST IMPORTANT — CAMERA AND HEDGE GEOMETRY
The camera looks straight at the LONG FLAT SIDE of a tall, neatly trimmed rectangular hedge.
The camera’s image plane is approximately PARALLEL to the hedge’s long face. The hedge extends horizontally from the left edge to the right edge of the image. Its top edge and lower boundary are almost horizontal.
This is a broadside view across the path, NOT an oblique view looking along the hedge toward a doorway.
The paved path also runs horizontally from screen-left to screen-right, between the camera and the hedge. The school façade behind the hedge is approximately parallel to the hedge and the image plane.
Do not create a diagonal hedge receding into the distance. Do not create a strong vanishing point leading toward an entrance.
OPENING-FRAME OCCLUSION
The hedge’s right-hand END, the school corridor entrance and the principal standing at that entrance are all just BEYOND THE RIGHT EDGE of this first frame.
None of them is visible yet.
The first image must not reveal the doorway, the corridor interior, the principal or a clear gap through the hedge.
Their reveal happens later when the video camera tracks right with the student.
COMPOSITION
The hedge forms a broad, continuous green backdrop across almost the entire frame. Its top sits approximately one-third of the way down the image.
Above it, show a narrow band of pale limestone school façade and white-framed windows. A small French tricolour flag may appear high on the façade, but do not change the camera angle to showcase French architecture.
A narrow strip of paved ground occupies the bottom of the frame.
Place CHLOE in the lower centre-left, running toward screen-right. Keep her complete figure, including both sneakers, inside the image. Her lowered running figure occupies approximately half the image height.
This is a medium-wide gameplay frame, not a fashion portrait or close-up.
MAIN CHARACTER
CHLOE is an 18-year-old adult French female student with fair skin, faint freckles and dark-blonde hair tied into a low ponytail with a small navy ribbon.
She wears an ivory collared blouse, an open navy cardigan, a charcoal-grey knee-length pleated skirt, white ankle socks and white low-top sneakers.
She holds a small tan canvas school satchel tightly against her chest with both arms.
POSE — LOW RUNNING STRIDE
Capture her already moving quickly from left to right.
Her torso leans forward, her hips stay low, both knees are bent, one leg pushes off behind her and the other reaches forward. Her head stays clearly below the hedge’s top edge.
Her face is seen in a natural right-facing profile. She looks ahead along her route, not at the camera and not back over her shoulder.
Her ponytail and skirt trail slightly with the movement. The pose feels furtive, urgent and purposeful, not like upright jogging or a posed sprint.
LIGHT AND REALISM
Bright, natural morning daylight. Rich green foliage, luminous pale stone, believable skin tones and softly filled shadows.
Keep her profile, clothing and hands readable. Natural fabric folds, real leaf texture, grounded foot shadows and only subtle movement in the hair and skirt.
No dark cinematic grading, heavy motion blur, exaggerated depth of field or overexposed highlights.
GAME HUD
A small, clean, flat interface fixed to the screen:
- Top-left: three slim horizontal bars in red, cyan and yellow.
- Top-right: a thin green alert-state bar.
- Bottom-left: a small circular minimap with a white player arrow.
- Bottom-right: muted controller-button prompts.
Leave room beneath the top-left bars for later mission notifications.
No active alert, floating exclamation marker or yellow detection cone in this first frame.
EXCLUSIONS
No visible doorway or teacher in the first frame.
No diagonal view down the hedge.
No portrait pose or eye contact with the camera.
No additional character.
No video-player controls, progress bar, timestamp, play button, edit button, upload button, watermark or platform branding.
Output one complete image only.本配方用于用 GPT Image 2.5 生成一张 16:9 的单幅图像:一个写实风格的第三人称潜入类喜剧游戏的开场画面,场景设定在法国一所虚构的双语高中。一名十八岁的女学生从左向右沿着一排修剪整齐的长方形树篱的平整正面奔跑,画面上叠加了一层克制的扁平游戏界面。
图片提示词与案例配方旨在得到一张可信的第一帧画面,看起来像真人实拍质感的游戏实机画面,而不是插画或塑料感的游戏渲染。这一帧刻意采用遮挡式构图:树篱的右端、走廊入口以及站在入口处的校长都恰好位于画面右缘之外,留待后续镜头随学生向右平移时再揭示。因此相机平面必须与树篱的正面平行,画面中不应出现对角线纵深或通向门口的消失点。
先描述几何关系:相机正对一排高大、修剪整齐的矩形树篱的平整长边,成像平面与该面大致平行;树篱水平贯穿画面左右,顶边几乎水平,位于画面上方约三分之一处。一条铺砌的小路在相机与树篱之间水平延伸,后面是浅色石灰岩校舍立面和白色窗框,与画面平面大致平行;立面上方可以出现一面小小的法国三色旗,但不要因此改变相机角度。接着描述克洛伊:一名十八岁的成年法国女学生,白皙皮肤带淡淡雀斑,深金色头发用海军蓝小发带扎成低马尾;身穿象牙白领衬衫、敞开的藏青开衫、炭灰色及膝百褶裙、白色短袜和白色低帮运动鞋,双臂把一只浅褐色帆布书包紧紧抱在胸前。姿势要点:已处于向右的低姿奔跑步伐,躯干前倾、双膝弯曲,一腿在后方蹬地、另一腿向前迈出,头部明显低于树篱顶端,面部呈自然的右侧脸,目光看向前方路线,马尾和裙摆随动作微微后扬。光线设定为明亮的清晨自然光,树叶翠绿、石材明亮、肤色真实、脚下投影自然落地,避免暗调调色、重度运动模糊或过曝高光。最后加上扁平克制的游戏界面:左上角为红、青、黄三条细横条,其下方留出空间供后续任务通知使用;右上角为细长的绿色警戒状态条;左下角为带白色玩家箭头的小圆形小地图;右下角为低调的手柄按键提示;本帧不出现警报、感叹号标记或黄色侦测锥。要求输出一张完整的 16:9 图像,并重申排除项:无门口、无教师、无额外人物、无看向镜头的眼神,也无播放器控件或平台水印。
使用 GPT Image 2.5 生成,画幅为 16:9;这是静态图像,没有时长或运动,向右的镜头运动需在后续生成中实现。图像模型有时仍会加入消失点或让树篱末端进入画面,可能需要多次尝试。低姿奔跑步伐和严格的侧面视角并非每次生成都能保证,界面各元素的确切位置在多次尝试之间也可能略有差异。